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Adobe AIR SDK 50.2.4.5 / Adobe AIR 50.2.4.1

Adobe AIR SDK 50.2.4.5 / Adobe AIR 50.2.4.1
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Adobe AIR is a cross operating system runtime that enables developers to package the same code into native apps for iPhone, iPad, Kindle Fire, Nook Tablet, and other Android devices, reaching the mobile app stores for over 500 million devices.

It allows developers use their existing web development skills in HTML, AJAX, Flash and Flex to build and deploy rich Internet apps to the desktop.

Once installed Adobe AIR Applications complement browser-based web applications by providing additional reach and capabilities.

The app offers an exciting new way to engage customers with innovative, branded desktop applications, without requiring changes to existing technology, people, or processes.

With the Adobe AIR runtime, you can deliver branded rich Internet applications (RIAs) on the desktop that give you a closer connection to your customer. Adobe AIR enables businesses to efficiently deliver rich customer experiences across multiple digital touch points. The content can easily and consistently move between the browser, standalone applications and native operating systems to reach users on the devices of their choice.

Since the Adobe runtimes share a common codebase, developers can reuse code to deploy game console quality 2D and 3D games, rich media applications with premium high definition video and scalable date driven applications though Adobe AIR.

Adobe AIR Features:

Deliver console-quality games:

  • Stage 3D. Build stunning, blazing-fast cinematic 2D and 3D games for the browser, iOS, and Android. Use fully accelerated GPU rendering, which leverages the power of OpenGL and DirectX graphics.
  • Concurrency. Create high-performance, more responsive games and content using ActionScript workers and shared ByteArray support. Share memory and leverage machine resources by offloading tasks to background workers that run concurrently (AIR desktop apps only).
  • Extensibility. Give developers the ability to call into their native, platform-specific code using AIR native extensions. Free sets of native libraries are available through the Adobe Game Developer Tools to further empower developers.

Produce stunning media:

  • HD-quality video. Play high-quality HD video with industry-standard codecs such as H.264, AAC and MP3. Use GPU hardware optimization and chipsets that scale across all platforms to provide best-in-class video performance.
  • High quality of service. Engage viewers with optimized and adaptive bitrate video streaming as well as an extensive feature set. Support for streaming standards such as HDS, RTMP. Progressive video allows video content to be delivered efficiently and flexibly across various network and CDN configurations.
  • Content protection. Deliver protected premium video content using Adobe Access. That supports a wide range of business models, including video on demand, live broadcast, HD rental, subscription, and electronic sell-through.

Develop high-performance apps:

  • Optimized content. Deliver high-performance apps through the use of LZMA compression APIs, a garbage collection API, texture compression support for Stage 3D, and more.
  • Enhanced rendering. Provides low-level Stage3D APIs for advanced rendering in apps. Explore a new architecture for high-performance 2D/3D GPU hardware accelerated graphics rendering by Adobe.
  • Advanced bitmap control. Deliver smoother animations and interactivity using enhanced high-resolution bitmap support, bitmap caching, and asynchronous bitmap decoding.

What’s New in Adobe AIR 50.2.4.5:

  • AIR Android file permission callbacks not always called
  • AIR Android applicationDirectory files may not be accessible
  • String.fromCharCode() should support all unicode code points
  • Fixing AIR crash on iOS around network authentication (see AIR-6479)
  • Ensuring Win32 timezone retrieval works for default tz when not dynamic
  • Removing ANRs caused by access of nativeGetTextBoxBounds from wrong thread
  • Fixing instability when breaking into a debugger on uncaught error
  • Eliminating instability in GC following socket thread querying the app descriptor
  • Updating Win32 camera handling to include better fallbacks where direct connect fails
  • Correcting invalid scheme detection to prevent false-flagging of relative paths
  • Allowing a/v data access for NetStream in data generation mode

What’s New in Adobe AIR 50.2.4.4:

  • AIR JPEG decoding to take account of macOS display colour profile
  • Ensuring correct toplevels are used for user-specified ANEs to correct delayed-loading
  • Ensuring Android StageText elements can be re-added to stage
  • iPhone WebView inspectable flag to response to test builds as well as debug builds
  • Preventing iPhone WebView crash in debug builds pre-iOS16.4
  • Updating handling of content URIs and file paths in Android
  • Fixing null reference error in ADT on Android manifest ‘uses-feature’ entry
  • Enabling native AAB signing with Java providerName argument

What’s New in Adobe AIR 50.2.4.3:

  • Thread protection around credential handling in macOS URL stream
  • Ensure macOS apps installed via AIR shared runtime are always x64
  • AIR Android manifest additional features should override any from the template
  • Re-implementing fix to allow Rectangle ..ToOutput methods to use ‘this’ as output
  • Updating RTMPS code to accept self-signed certificates
  • Ensuring APK files are code-signed with a release configuration
  • Ensuring URL schemes conforming to RFC3986 are accepted in AIR
  • Correcting DER-encoding of macho entitlements for IPA code signature
  • Ensuring AABs built using Animate have all the native libraries included
  • Adding thread-safety to new audio code to avoid segfault

Homepage – https://airsdk.harman.com/runtime

System requirements:

Windows

  • Microsoft Windows 7, 8, 8.1, 10, 11
  • AIR SDK Development supports Microsoft Windows 7 and above, 64-bit only

Mac OS

  • Mac OS X 10.10 and above 
  • AIR SDK Development supports Mac OS 10.12 and above

Android

  • ARMv7/x86 processor with vector FPU, minimum 550 MHz, OpenGL ES 2.0, H.264 and AAC HW decoders
  • Android 4.0 and above

iOS

  • iOS 9 and above

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