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Adobe AIR / Adobe AIR SDK

Adobe AIR / Adobe AIR SDK

Adobe AIR 33 is a cross operating system runtime that enables developers to package the same code into native apps for iPhone, iPad, Kindle Fire, Nook Tablet, and other Android devices, reaching the mobile app stores for over 500 million devices.

It allows developers use their existing web development skills in HTML, AJAX, Flash and Flex to build and deploy rich Internet apps to the desktop.

Once installed Adobe AIR Applications complement browser-based web applications by providing additional reach and capabilities.

The app offers an exciting new way to engage customers with innovative, branded desktop applications, without requiring changes to existing technology, people, or processes.

With the Adobe AIR runtime, you can deliver branded rich Internet applications (RIAs) on the desktop that give you a closer connection to your customer. Adobe AIR enables businesses to efficiently deliver rich customer experiences across multiple digital touch points. The content can easily and consistently move between the browser, standalone applications and native operating systems to reach users on the devices of their choice.

Since the Adobe runtimes share a common codebase, developers can reuse code to deploy game console quality 2D and 3D games, rich media applications with premium high definition video and scalable date driven applications though Adobe AIR.

Adobe AIR 33 Features:

Deliver console-quality games:

  • Stage 3D. Build stunning, blazing-fast cinematic 2D and 3D games for the browser, iOS, and Android. Use fully accelerated GPU rendering, which leverages the power of OpenGL and DirectX graphics.
  • Concurrency. Create high-performance, more responsive games and content using ActionScript workers and shared ByteArray support. Share memory and leverage machine resources by offloading tasks to background workers that run concurrently (AIR desktop apps only).
  • Extensibility. Give developers the ability to call into their native, platform-specific code using AIR native extensions. Free sets of native libraries are available through the Adobe Game Developer Tools to further empower developers.

Produce stunning media:

  • HD-quality video. Play high-quality HD video with industry-standard codecs such as H.264, AAC and MP3. Use GPU hardware optimization and chipsets that scale across all platforms to provide best-in-class video performance.
  • High quality of service. Engage viewers with optimized and adaptive bitrate video streaming as well as an extensive feature set. Support for streaming standards such as HDS, RTMP. Progressive video allows video content to be delivered efficiently and flexibly across various network and CDN configurations.
  • Content protection. Deliver protected premium video content using Adobe Access. That supports a wide range of business models, including video on demand, live broadcast, HD rental, subscription, and electronic sell-through.

Develop high-performance apps:

  • Optimized content. Deliver high-performance apps through the use of LZMA compression APIs, a garbage collection API, texture compression support for Stage 3D, and more.
  • Enhanced rendering. Provides low-level Stage3D APIs for advanced rendering in apps. Explore a new architecture for high-performance 2D/3D GPU hardware accelerated graphics rendering by Adobe.
  • Advanced bitmap control. Deliver smoother animations and interactivity using enhanced high-resolution bitmap support, bitmap caching, and asynchronous bitmap decoding.

What’s New in Adobe AIR

  • Reverting the merging of ABC blocks in SWCs
  • Sending ByteArray from Worker cause Adobe Scout show incorrect memory consumption
  • Cleaning up local JNI references to avoid Java OutOfMemory errors
  • Allowing the app descriptor to limit the Direct3D version level (using a new descriptor option ” under the section)
  • Fixing runtimeClases.jar file format to remove directory entries, and enabling jetifier
  • Removing exe and dll files from the Linux and macOS SDK zips
  • Reworking omit-trace-statements to ensure the compiler still works within Flash Builder
  • Fixing error in Rectangle.unionToOutput if ‘this’ object is the same as ‘output’ parameter
  • Adding ‘ignore’ option for autoOrients to avoid using OrientationEventListener
  • Release ignored autoOrients configuration value
  • Release ignored stage.setAspectRatio request

What’s New in Adobe AIR

  • Fixing CRL issue ‘Extension of the wrong type’ when signing an AIR package
  • Switching AAB jar-signing JDK detection to new build configuration
  • Updating Falcon2 compiler to merge ABC blocks within SWC libraries
  • Fixing problem running ADL from Animate on Apple M1 hardware
  • Encrypted Local Store support on Linux
  • Fixing URL session and connection reuse on macOS
  • Fixing crash on macOS caused by user home folder permissions
  • Ensuring Android ‘queries’ manifest section supports ‘intent’ sub-items
  • Implementing support for omit-trace-statements, by default omitting only in release mode
  • Fixing crash when calling Graphics.readGraphicsData() on Android-GPU
  • Ensuring apk-debug and aab-debug builds use the debug gradle configurations
  • Correcting StageWebView.isSupported to reflect availability of any native webview
  • Fixing Android crash when viewing Video after VideoTexture

What’s New in Adobe AIR

  • Defaulting Android manifests to use a high max_aspect ratio
  • BitmapData.draw doesn’t cope above 8192 pixels
  • Changes for new Android Scout companion app for Android 12 support
  • Scout – add query section to AIR Android manifests
  • Moving macOS ANE frameworks into Contents/Frameworks
  • Adding the ability to capture Android device logs via ADT
  • Ensuring stage color changes force a refresh in direct mode
  • Ensuring StageWebView does not send navigation error events when the navigation was deliberately cancelled
  • Updating NAIB to display errors if an installer is used without the AIR runtime
  • Adding new ADT targets ‘android-studio’ and ‘android-studio-debug’
  • Re-introducing support for HTML-based AIR applications via native StageWebView
  • Updating HTMLLoader to not throw on API errors – and 1×1 objects made invisible
  • Updating EGL configuration choice for depth/stencil buffers
  • Add support for certificate generation with RSA-4096 keys
  • Fixing crash on macOS caused by user home folder permissions
  • Updating default player/swf versions to 33.1/44 in the AS compiler

What’s New in Adobe AIR

  • Updated iOS handling of URL sessions to support self-signed certificate confirmations
  • Ensuring ADL checks under ~/.airsdk for a license file
  • Adding device model to Android OS version information (unless opting out)
  • AIR Android APK camera roll permission problem
  • Fixing resizing of direct-mode canvas on orientation change
  • Preventing flicker of menu/doc on macOS fullscreen app launch
  • Removing legacy dependency on dsound.dll to fix Win11 runtime failure
  • Updating Android clipboard implementation for new API
  • Enabling video textures for AIR on Linux
  • Changing macOS native signing check to be case-insensitive
  • Updating failfast implementation to avoid import of RaiseFailFaseException
  • Updating ADT to generate certificates with a sha256 RSA signature

Release Notes for Adobe Flash Player 32 and AIR 32:

Homepage –

System requirements:


  • Microsoft Windows Server 2008, Windows 7, 8, 8.1, 10, 11
  • AIR SDK Development supports Microsoft Windows 7 and above, 64-bit only

Mac OS

  • Mac OS X 10.10 and above 
  • AIR SDK Development supports Mac OS 10.12 and above


  • ARMv7/x86 processor with vector FPU, minimum 550 MHz, OpenGL ES 2.0, H.264 and AAC HW decoders
  • Android 4.0 and above


  • iOS 9 and above