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Adobe AIR SDK / Adobe AIR

Adobe AIR SDK / Adobe AIR
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Adobe AIR 33 is a cross operating system runtime that enables developers to package the same code into native apps for iPhone, iPad, Kindle Fire, Nook Tablet, and other Android devices, reaching the mobile app stores for over 500 million devices.

It allows developers use their existing web development skills in HTML, AJAX, Flash and Flex to build and deploy rich Internet apps to the desktop.

Once installed Adobe AIR Applications complement browser-based web applications by providing additional reach and capabilities.

The app offers an exciting new way to engage customers with innovative, branded desktop applications, without requiring changes to existing technology, people, or processes.

With the Adobe AIR runtime, you can deliver branded rich Internet applications (RIAs) on the desktop that give you a closer connection to your customer. Adobe AIR enables businesses to efficiently deliver rich customer experiences across multiple digital touch points. The content can easily and consistently move between the browser, standalone applications and native operating systems to reach users on the devices of their choice.

Since the Adobe runtimes share a common codebase, developers can reuse code to deploy game console quality 2D and 3D games, rich media applications with premium high definition video and scalable date driven applications though Adobe AIR.

Adobe AIR 33 Features:

Deliver console-quality games:

  • Stage 3D. Build stunning, blazing-fast cinematic 2D and 3D games for the browser, iOS, and Android. Use fully accelerated GPU rendering, which leverages the power of OpenGL and DirectX graphics.
  • Concurrency. Create high-performance, more responsive games and content using ActionScript workers and shared ByteArray support. Share memory and leverage machine resources by offloading tasks to background workers that run concurrently (AIR desktop apps only).
  • Extensibility. Give developers the ability to call into their native, platform-specific code using AIR native extensions. Free sets of native libraries are available through the Adobe Game Developer Tools to further empower developers.

Produce stunning media:

  • HD-quality video. Play high-quality HD video with industry-standard codecs such as H.264, AAC and MP3. Use GPU hardware optimization and chipsets that scale across all platforms to provide best-in-class video performance.
  • High quality of service. Engage viewers with optimized and adaptive bitrate video streaming as well as an extensive feature set. Support for streaming standards such as HDS, RTMP. Progressive video allows video content to be delivered efficiently and flexibly across various network and CDN configurations.
  • Content protection. Deliver protected premium video content using Adobe Access. That supports a wide range of business models, including video on demand, live broadcast, HD rental, subscription, and electronic sell-through.

Develop high-performance apps:

  • Optimized content. Deliver high-performance apps through the use of LZMA compression APIs, a garbage collection API, texture compression support for Stage 3D, and more.
  • Enhanced rendering. Provides low-level Stage3D APIs for advanced rendering in apps. Explore a new architecture for high-performance 2D/3D GPU hardware accelerated graphics rendering by Adobe.
  • Advanced bitmap control. Deliver smoother animations and interactivity using enhanced high-resolution bitmap support, bitmap caching, and asynchronous bitmap decoding.

What’s New in Adobe AIR

  • Updated iOS handling of URL sessions to support self-signed certificate confirmations
  • Ensuring ADL checks under ~/.airsdk for a license file
  • Adding device model to Android OS version information (unless opting out)
  • AIR Android APK camera roll permission problem
  • Fixing resizing of direct-mode canvas on orientation change
  • Preventing flicker of menu/doc on macOS fullscreen app launch
  • Removing legacy dependency on dsound.dll to fix Win11 runtime failure
  • Updating Android clipboard implementation for new API
  • Enabling video textures for AIR on Linux
  • Changing macOS native signing check to be case-insensitive
  • Updating failfast implementation to avoid import of RaiseFailFaseException
  • Updating ADT to generate certificates with a sha256 RSA signature

What’s New in Adobe AIR

  • Fixing crash in Android font rendering with clip larger than bitmap
  • Moving the adt.lic file into a user-specific folder rather than in the SDK
  • Fixing StageVideo full screen viewport on MacOS Retina screens
  • Fixing Android text rendering: invalid text width, and JNI error after long time running
  • Fixing white-screen issue with Android non-full-screen content after the splash screen
  • Handling empty arrays in internal Android resource bytecode generator
  • Removing spurious alpha channel from VideoTexture camera inputs
  • Ensure we don’t package multidex.jar from ANEs
  • Ensuring Android arch overrides work with new gradle-based APK building
  • Ensuring asset folders starting with underscores are packaged in Android
  • Ensuring correct support for camera input on Linux
  • Updating URLs used in native installers to point to HARMAN AIR runtimes
  • Skipping APKSigner v2 process if running within JRE < 1.8
  • Using legacy Android APK build mechanism for apps with namespace < 33.1
  • Adding ‘preventDeviceModelAccess’ tag in the ‘android’ section of the application descriptor to stop Build.MODEL call
  • Enabling low/medium quality mode on desktop builds via an ‘allowLowQuality’ tag in the ‘initialWindow’ section of the application descriptor file.

What’s New in Adobe AIR

  • Fixing crash when cleaning up Windows StageWebView when debugger is active
  • Correcting file dialog handling of properties such as filters and filenames
  • Protected the audio track ‘stopped’ property from destroyed objects on Android
  • Fixing problem with ANE zips being closed before extracting all Android files
  • Using XML descriptor ‘versionLabel’ for Android ‘versionName’ field
  • Ensure event handlers are still called when lower-priority event listeners are added within an earlier handler
  • Detecting Windows 11 version in Capabilities information
  • Ensuring unnamed local variables can still be inspected via a debugger connection

What’s New in Adobe AIR

  • Updating Java bytecode generator to cope with Android styleable resources
  • Allow additional languages to be used in AIR mobile apps
  • Failed to package Android APK using Java 17
  • Ensuring utf-8 based Android resources can be compiled with javac
  • Failed to package Android AAB using Java 17
  • Ensuring jarsigner process uses quotes around arguments and correct relative paths
  • Ensuring default APK build is targeting armv7
  • Ensuring correct ANE .so files are placed in the correct ABI subfolders
  • Gradle java process to use the higher of ADT memory vs config setting
  • APKs generated without legacy build mode will include all ABIs
  • ADT failing to launch an Android application when using new build mechanism
  • Better error handling for invalid license files
  • AIR Android packaging using ADT should work with compatible major/minor AIR releases

What’s New in Adobe AIR

  • Fixing AIR splash screen gets distortedChanging codesign format for framworks in IPA files
  • Fixing hang on Android when changing SoundMixer.audioPlaybackMode
  • Fixing load failure and crash with Edge WebView2 on 64-bit apps
  • Updating AAB gradle plug-in usage to 7.0.1
  • Updating default timestamp server for calls to NAIS
  • Further memory leak fixes for H.264 playback on Windows
  • Collating ios_version_min requests and adapting these for simulator builds
  • Fix for GDK/X11 threading clash causing abort on Linux menus/dialogs
  • Linux: avoiding use of X functions in secondary (worker) thread
  • Better error handling to avoid crashing upon a license file read error
  • Fixing hang in audio shutdown causing delays and ANRs on Android

What’s New in Adobe AIR

  • Updating for iphoneos 15.0 SDK stub files
  • Locate and create Edge WebView2 directly from registry location
  • Prevent Function accelerators triggering with normal keypresses on MontereyUpdating IPA constants to use Xcode13/iOS15.0 values
  • Prevent video hang on NetStream shutdown race condition
  • Changing codesign format for frameworks in IPA files (when using native codesign)
  • Fix for different contentScaleFactor on multiple monitors when initializing new window
  • Allowing direct mode with msaa as a fallback option
  • Workaround for D8 library missing main manifest attribute in Android build tools
  • Fixing DER generation for entitlements arrays
  • Ensuring IE-based and Edge-based StageWebView implementations can co-exist
  • Removing spurious warnings and outputing these only when they are errors
  • Protecting the write of data into an Android audio track
  • Removing code signatures from self-extractor template binary on Windows and updating default timestamp server

Release Notes for Adobe Flash Player 32 and AIR 32:

New and Updated Features in Adobe AIR 32 [pdf]:

Homepage –

System requirements:


  • Microsoft Windows Server 2008, Windows 7, 8, 8.1, 10, 11
  • AIR SDK Development supports Microsoft Windows 7 and above, 64-bit only

Mac OS

  • Mac OS X 10.10 and above 
  • AIR SDK Development supports Mac OS 10.12 and above


  • ARMv7/x86 processor with vector FPU, minimum 550 MHz, OpenGL ES 2.0, H.264 and AAC HW decoders
  • Android 4.0 and above


  • iOS 9 and above