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Adobe AIR SDK 51.0.1.4 / Adobe AIR 51.0.1.3

Adobe AIR SDK 51.0.1.4 / Adobe AIR 51.0.1.3
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Adobe AIR is a cross operating system runtime that enables developers to package the same code into native apps for iPhone, iPad, Kindle Fire, Nook Tablet, and other Android devices, reaching the mobile app stores for over 500 million devices.

It allows developers use their existing web development skills in HTML, AJAX, Flash and Flex to build and deploy rich Internet apps to the desktop.

Once installed Adobe AIR Applications complement browser-based web applications by providing additional reach and capabilities.

The app offers an exciting new way to engage customers with innovative, branded desktop applications, without requiring changes to existing technology, people, or processes.

With the Adobe AIR runtime, you can deliver branded rich Internet applications (RIAs) on the desktop that give you a closer connection to your customer. Adobe AIR enables businesses to efficiently deliver rich customer experiences across multiple digital touch points. The content can easily and consistently move between the browser, standalone applications and native operating systems to reach users on the devices of their choice.

Since the Adobe runtimes share a common codebase, developers can reuse code to deploy game console quality 2D and 3D games, rich media applications with premium high definition video and scalable date driven applications though Adobe AIR.

Adobe AIR Features:

Deliver console-quality games:

  • Stage 3D. Build stunning, blazing-fast cinematic 2D and 3D games for the browser, iOS, and Android. Use fully accelerated GPU rendering, which leverages the power of OpenGL and DirectX graphics.
  • Concurrency. Create high-performance, more responsive games and content using ActionScript workers and shared ByteArray support. Share memory and leverage machine resources by offloading tasks to background workers that run concurrently (AIR desktop apps only).
  • Extensibility. Give developers the ability to call into their native, platform-specific code using AIR native extensions. Free sets of native libraries are available through the Adobe Game Developer Tools to further empower developers.

Produce stunning media:

  • HD-quality video. Play high-quality HD video with industry-standard codecs such as H.264, AAC and MP3. Use GPU hardware optimization and chipsets that scale across all platforms to provide best-in-class video performance.
  • High quality of service. Engage viewers with optimized and adaptive bitrate video streaming as well as an extensive feature set. Support for streaming standards such as HDS, RTMP. Progressive video allows video content to be delivered efficiently and flexibly across various network and CDN configurations.
  • Content protection. Deliver protected premium video content using Adobe Access. That supports a wide range of business models, including video on demand, live broadcast, HD rental, subscription, and electronic sell-through.

Develop high-performance apps:

  • Optimized content. Deliver high-performance apps through the use of LZMA compression APIs, a garbage collection API, texture compression support for Stage 3D, and more.
  • Enhanced rendering. Provides low-level Stage3D APIs for advanced rendering in apps. Explore a new architecture for high-performance 2D/3D GPU hardware accelerated graphics rendering by Adobe.
  • Advanced bitmap control. Deliver smoother animations and interactivity using enhanced high-resolution bitmap support, bitmap caching, and asynchronous bitmap decoding.

What’s New in Adobe AIR 51.0.1.4:

  • Hook up NativeWindow events for the primary/main window (Android/iOS)
  • ANE validator for Android derives from wrong class in AIR 51.0
  • AIR Android has additional deactivate/activate events on NativeWindow when NativeApplication also fires
  • AIR MMgc needs to cope with varying memory page sizes
  • Updating Socket class to throw error on host name that’s a URI
  • Additional stability and error checking in ELS code
  • Ensuring we don’t switch to AGP v8 if we can’t find Java 17
  • Incorrect text selection when mouse is outside embedded TextField
  • Revising glib event loop handling for Linux
  • ELS failures when updating on iOS

What’s New in Adobe AIR 51.0.1.3:

  • Correct code-signing package ID for an iOS framework containing a bundle
  • Ensuring correct bounds for objects drawn using line style with a miter
  • Ensuring macOS clipboard works after system restart
  • Fixing arm64 JIT handling of 64-bit signed intptr atom to double type
  • WebSocket updates for port, path and HTTP headers
  • Improving stability, error checking and async access of Encrypted Local Store
  • Handling mediaPlaybackRequiresUserAction parameter correctly within StageWebView
  • Ensuring macOS FontEngine copes if a font doesn’t have colr/cblc tables

What’s New in Adobe AIR 51.0.1.2:

  • Fixing zip file type flags for DOS attributes
  • Fixing crashes when shutting down due to OOM signal on Windows
  • AS3 JIT failure on Android arm64 for double conversion
  • Crash in AIR on rasterisation of bitmap/texture with zero dimension
  • AIR Windows 32-bit should support large addresses
  • Cannot build for iPhoneSimulator if using native codesign
  • ADT tries to validate externalSwfs even for non-iOS builds
  • Ensuring NetStream SoundTransform on iOS can reduce the volume
  • Ensuring large scaled-down bitmaps don’t cause maths overflows
  • Ensuring NetStream.appendBytes() uses all frames in correct order on Windows
  • Linux EncryptedLocalStore fallback to file system for sudo usage
  • Eliminating spurious networkChanged events from private ipv6 updates
  • Updating CFBundleSupportedPlatforms entry to be an array
  • Ensuring NetStream.play(null) is allowed (only) in data generation mode
  • Ensuring SWF security context isn’t affected when using NetStream data generation mode
  • Ensuring mac socket data events occur more frequently
  • Ensuring Android Gradle builds work with compileSdk > 33 and minSdk < 24
  • Ensuring externalSwfs file list can cope with backslash in paths
  • ELS does not overwrite short values with long values
  • Adding debug output for when an external SWF can’t be parsed

Homepage – https://airsdk.harman.com/runtime

System requirements:

Windows

  • Microsoft Windows 7, 8, 8.1, 10, 11
  • AIR SDK Development supports Microsoft Windows 7 and above, 64-bit only

Mac OS

  • Mac OS X 10.10 and above 
  • AIR SDK Development supports Mac OS 10.12 and above

Android

  • ARMv7/x86 processor with vector FPU, minimum 550 MHz, OpenGL ES 2.0, H.264 and AAC HW decoders
  • Android 4.0 and above

iOS

  • iOS 9 and above

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