Adobe AIR SDK 51.3.2.1 / Adobe AIR 51.3.1.2
Adobe AIR is a cross operating system runtime that enables developers to package the same code into native apps for iPhone, iPad, Kindle Fire, Nook Tablet, and other Android devices, reaching the mobile app stores for over 500 million devices.
It allows developers use their existing web development skills in HTML, AJAX, Flash and Flex to build and deploy rich Internet apps to the desktop.
Once installed Adobe AIR Applications complement browser-based web applications by providing additional reach and capabilities.
The app offers an exciting new way to engage customers with innovative, branded desktop applications, without requiring changes to existing technology, people, or processes.
With the Adobe AIR runtime, you can deliver branded rich Internet applications (RIAs) on the desktop that give you a closer connection to your customer. Adobe AIR enables businesses to efficiently deliver rich customer experiences across multiple digital touch points. The content can easily and consistently move between the browser, standalone applications and native operating systems to reach users on the devices of their choice.
Since the Adobe runtimes share a common codebase, developers can reuse code to deploy game console quality 2D and 3D games, rich media applications with premium high definition video and scalable date driven applications though Adobe AIR.
Adobe AIR Features:
Deliver console-quality games:
- Stage 3D. Build stunning, blazing-fast cinematic 2D and 3D games for the browser, iOS, and Android. Use fully accelerated GPU rendering, which leverages the power of OpenGL and DirectX graphics.
- Concurrency. Create high-performance, more responsive games and content using ActionScript workers and shared ByteArray support. Share memory and leverage machine resources by offloading tasks to background workers that run concurrently (AIR desktop apps only).
- Extensibility. Give developers the ability to call into their native, platform-specific code using AIR native extensions. Free sets of native libraries are available through the Adobe Game Developer Tools to further empower developers.
Produce stunning media:
- HD-quality video. Play high-quality HD video with industry-standard codecs such as H.264, AAC and MP3. Use GPU hardware optimization and chipsets that scale across all platforms to provide best-in-class video performance.
- High quality of service. Engage viewers with optimized and adaptive bitrate video streaming as well as an extensive feature set. Support for streaming standards such as HDS, RTMP. Progressive video allows video content to be delivered efficiently and flexibly across various network and CDN configurations.
- Content protection. Deliver protected premium video content using Adobe Access. That supports a wide range of business models, including video on demand, live broadcast, HD rental, subscription, and electronic sell-through.
Develop high-performance apps:
- Optimized content. Deliver high-performance apps through the use of LZMA compression APIs, a garbage collection API, texture compression support for Stage 3D, and more.
- Enhanced rendering. Provides low-level Stage3D APIs for advanced rendering in apps. Explore a new architecture for high-performance 2D/3D GPU hardware accelerated graphics rendering by Adobe.
- Advanced bitmap control. Deliver smoother animations and interactivity using enhanced high-resolution bitmap support, bitmap caching, and asynchronous bitmap decoding.
What’s New in Adobe AIR 51.3.2.1:
- AIR packages and installer to support JAR signing mechanism
- AIR Windows use SetDllDirectory when loading ANE libraries
- AIR Android switch to reflection for setAspectRatio
- AIR Flex RSLs – updated handling and redirection
- ADT option to output SDK/Xcode values from Info.plist
- Updating IPA constants for Xcode/iOS 26
- Reverting github-2904 compile-abc-64 arm64/universal binary
- ADT native signing to accept an external script as an argument
- Allowing EXE native signing to not require a store file
- Animate publishing reports it cannot access adt.jar
- Ensuring WebView2 creation on Windows doesn’t allow AS3 async re-entry
- Ensuring Linux EncryptedLocalStore does not crash in SSL
What’s New in Adobe AIR 51.3.1.3:
- AndroidTV apps should have leanback feature set as required
- Deleting unused JNI local ref causing PushLocalFrame error
- Android stability improvements in File array handling
- Fixing distortion in D3D going full screen
- Ensuring waveOutOpen is only called if the Windows audio service is running
- Fixing crash in macOS WebView by calling completion handler
What’s New in Adobe AIR 51.3.1.2:
- AIR files need to have the correct CRC for the hash file
- macOS WebView causes a crash on a certificate error
- Direct mode glitching caused by fix for ANGLE rendering
- ANGLE on Windows was flipped and unstable when rendering display list content
- Rounding down font scaling to improve line-clipping outcomes
- Adding Android camera2 support for YUV
- Ensuring Angle DLLs are only loaded if useAngle is set to true
- Ensuring Linux symlinks are fully updated by configure script
- Ensuring ‘float’ is a type of Number and is sent to the Debugger as such
- Ensuring float typeof/instanceof matches int/number behaviour
Homepage – https://airsdk.harman.com/runtime
System requirements:
Windows
- Microsoft Windows 7, 8, 8.1, 10, 11
- AIR SDK Development supports Microsoft Windows 7 and above, 64-bit only
Mac OS
- Mac OS X 10.10 and above
- AIR SDK Development supports Mac OS 10.12 and above
Android
- ARMv7/x86 processor with vector FPU, minimum 550 MHz, OpenGL ES 2.0, H.264 and AAC HW decoders
- Android 4.0 and above
iOS
- iOS 9 and above
Size: 5.99 MB
DOWNLOAD Adobe AIR 51.3.1.2 for Windows
DOWNLOAD Adobe AIR 51.3.1.2 for macOS
DOWNLOAD Adobe AIR SDK Manager for Windows
DOWNLOAD Adobe AIR SDK Manager for macOS
DOWNLOAD Adobe AIR SDK Manager for Linux x86_x64
DOWNLOAD Adobe AIR SDK Manager for Linux arm64
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