UL Benchmarks 3DMark is an essential tool to measure PC gaming performance. It is used by millions of gamers, hundreds of hardware review sites and many of the world’s leading manufacturers.
3DMark includes everything you need to benchmark your PC and mobile devices in one app. Whether you’re gaming on a smartphone, tablet, notebook, or a desktop gaming PC, 3DMark includes a benchmark designed specifically for your hardware.
3DMark has a new interface that’s faster, more flexible and easier too use. What’s more, you can now get faster downloads and save storage space by choosing to install only the tests you need.
Benchmark everything from smartphones and tablets to high-end, multi-GPU gaming desktops. And it’s not just for Windows. You can compare your scores with Android and iOS devices too.
With UL Benchmark 3DMark you can compare your scores with Android and iOS devices too.
- The latest version of the world’s most popular benchmark.
- Everything you need to test your PC, notebook, tablet and smartphone in one app.
- 3DMark now recommends the best benchmark for your system.
- Compare your 3DMark scores with other Windows, Android and iOS devices.
- Now includes a preview of VRMark, our upcoming VR benchmark.
3DMark Port Royal
It is the world’s first dedicated real-time ray tracing benchmark for gamers. You can use Port Royal to test and compare the real-time ray tracing performance of any graphics card that supports Microsoft DirectX Raytracing. As well as benchmarking performance, 3DMark Port Royal provides a realistic and practical example of what to expect from ray tracing in upcoming games.
3DMark Fire Strike
It is a showcase DirectX 11 benchmark designed for today’s high-performance gaming PCs. It is our most ambitious and technical benchmark ever, featuring real-time graphics rendered with detail and complexity far beyond what is found in other benchmarks and games today.
- DirectX 11 benchmark for gamers
- Renders at 1920 × 1080 resolution
- For high performance gaming PCs.
3DMark Fire Strike Extreme
It is an enhanced version of Fire Strike designed for high-end multi-GPU systems (SLI / Crossfire) and future hardware generations. In addition to raising the rendering resolution, additional visual quality improvements increase the rendering load to ensure accurate performance measurements for truly extreme hardware setups.
- Enhanced for extreme hardware.
- Renders at 2560 × 1440 resolution
- For systems with multiple GPUs.
Fire Strike Ultra
4K UHD rendering resolution is four times larger than the 1080p resolution used in Fire Strike. A 4K monitor is not required, but your graphics card must have at least 3GB of memory to run this monstrously demanding benchmark.
- The world’s first 4K gaming benchmark
- Renders at 4K UHD resolution (3840 × 2160)
- The most demanding 3DMark test ever.
3DMark Sky Diver
Use it to benchmark systems with mainstream graphics cards, mobile GPUs, or integrated graphics. It is especially suitable for DirectX 11 systems that cannot achieve more than single-digit frame rates in the more demanding Fire Strike test. Sky Diver is only available in the Windows editions at this time.
- DirectX 11 benchmark for mainstream PCs.
- Includes Graphics, Physics and Combined tests.
- Breathtaking demo with an original soundtrack.
It is a new test that is designed for Windows notebooks and typical home PCs. Cloud Gate includes two graphics tests and a physics test. Cloud Gate uses a DirectX 11 engine limited to Direct3D feature level 10 making it suitable for testing DirectX 10 compatible hardware.
- Designed for typical home PCs and notebooks.
- DirectX 11 engine supporting DirectX 10 hardware.
- Includes two Graphics tests and a Physics test.
Ice Storm Unlimited
It is a specialized offscreen test for making chip-to-chip comparisons of CPUs and GPUs. Use Ice Storm Extreme to compare low cost smartphones and tablets running Android, iOS and Windows. Ice Storm Extreme raises the rendering resolution from 1280 × 720 to 1920 × 1080 and uses higher quality textures and post-processing effects in the Graphics tests.
The 3DMark API Overhead
This feature test is the world’s first independent test for comparing the performance of DirectX 12, Mantle, and DirectX 11. See how many draw calls your PC can handle with each API before the frame rate drops below 30 fps.
3DMark Advanced Edition
The complete PC benchmarking tool kit for gamers, overclockers and system builders.
- Includes all benchmarks and feature tests.
- Run Fire Strike Ultra, our 4K Ultra HD benchmark.
- Test multi-GPU systems with Fire Strike Extreme.
- Compare DirectX 12, DirectX 11 and Mantle API Overhead.
- Try a preview of VRMark, our new VR benchmark.
- Explore your PC’s limits with custom settings.
- Use benchmark looping for stability testing.
- Get in-depth interactive performance graphs.
- Automatically save your results offline.
3DMark Professional Edition
Designed to meet the needs of business customers.
- Licensed for business and commercial use.
- Includes all benchmarks and feature tests.
- Try a preview of VRMark, our new VR benchmark.
- Command line automation and scripting.
- Run stress tests from the command line.
- Verify driver implementation with the Image Quality Tool.
- Keep sensitive results private with the offline results option.
- Export result data as XML for further analysis and reporting.
- Priority technical support over email and telephone.
- Sky Diver and the API Overhead feature test are now hidden by default in 3DMark Advanced Edition and 3DMark Professional Edition. You can find them by going to the Benchmarks screen and using the filter option to “Show unsupported tests.”
- Sky Diver is no longer available in 3DMark Basic Edition or the 3DMark Demo on Steam.
- Fixed: Failed or cancelled benchmark runs no longer include game performance estimates on the result screen.
Changes in 3DMark 2.16.7113 Advanced (December 3, 2020):
- Updated SystemInfo to v5.34 to improve compatibility with latest hardware.
- The DirectX Raytracing feature test is now shown when the Raytracing filter is selected on the Benchmarks screen.
- Added Visual C++ 2017 redistributable to the 3DMark installer to fix an issue affecting Port Royal.
- Minor fixes for the 3DMark benchmark results screen.
Changes in 3DMark 2.15.7088 Advanced (November 16, 2020):
- Improved detection of GPU capabilities.
Changes in 3DMark 2.15.7078 Advanced (November 2, 2020):
- 3DMark DirectX Raytracing feature test.
- Fixed white screen appearing before the loading screen.
- Fixed illumination artifacts during the test.
- Fixed a rare issue that could cause a crash.
- Fixed a rare crash on Arm devices.
Changes in 3DMark 2.14.7042 Advanced (October 16, 2020):
- Fixed an issue that prevented the NVIDIA DLSS feature test from starting.
Changes in 3DMark 2.14.7040 Advanced (October 15, 2020):
- 3DMark Wild Life benchmark.
- 3DMark Wild Life Stress Test.
Changes in 3DMark 2.13.7009 Advanced (September 22, 2020):
- Fixed an issue with the GPU selector feature.
Changes in 3DMark 2.13.7004 Advanced (September 17, 2020):
- This update adds DLSS 2 support to the NVIDIA DLSS feature test, available only in 3DMark Advanced Edition and 3DMark Professional Edition. Scores from other benchmarks are not affected by this update.
- New: The NVIDIA DLSS feature test now supports DLSS 2. With DLSS 2, you can choose between three modes—Quality, Performance and Ultra Performance.
- Fixed a rare issue with Time Spy and Time Spy Extreme that could cause the demo to crash when using unusual desktop resolutions or 175% DPI scaling with 4K desktop resolution.
Changes in 3DMark 2.12.6964 Advanced (July 7, 2020):
- Fixed the rare “Mandatory JSON value int64 member “dxgi_adapter_luid” has invalid type.” issue with the new GPU selector feature.
- Fixed an incorrect test recommendation on Windows 7 systems that was suggesting Time Spy as the recommended test.
- Fixed an incorrect test recommendation on devices running Windows 10 on ARM. These systems now always recommend Night Raid benchmark test. Currently, this is the only test with a native ARM implementation.
- Disabled the GPU selector feature on Windows 10 on ARM devices. At this moment, these devices do not feature multiple GPUs.
Changes in 3DMark 2.12.6955 Advanced (June 25, 2020):
- Fixed the rare “No DXGI adapter with given LUID found” issue when using the new GPU selector feature.
Changes in 3DMark 2.12.6949 Advanced (June 16, 2020):
- Fixed the Demo Audio setting for DirectX 12 benchmarks.
3DMark Advanced Edition and Professional Edition
- You can now specify the GPU and monitor to use when running DirectX 12 benchmarks and feature tests, (Time Spy, Time Spy Extreme, Night Raid, Port Royal, NVIDIA DLSS feature test, and the VRS feature test). This feature is designed to help you reliably test PCs with switchable graphics and other systems with multiple GPUs and multiple monitors.
- Hardware monitoring now includes average clock speed and average temperature information. For the GPU, the averages come from the Graphics test(s) part of the benchmark run. For the CPU, the averages come from the CPU/Physics test part of the run.
- Fixed a hardware monitoring issue that could cause the integrated GPU temperature to be misreported as the discrete GPU temperature.
Changes in 3DMark 2.11.6911 Advanced (May 27, 2020):
- Improved compatibility check for DirectX Raytracing Tier 1.1 support.
Changes in 3DMark 2.11.6866 (January 21, 2020):
- 3DMark is now available in Traditional Chinese.
Changes in 3DMark 2.11.6857 (January 14, 2020):
- This update marks the end of support for 3DMark Cloud Gate and Ice Storm benchmarks. These tests no longer provide useful results with modern hardware. Cloud Gate and Ice Storm tests are now hidden in the app by default. If needed, you can find them by going to the Benchmarks screen and using the filter option to “Show unsupported tests.”
Changes in 3DMark 2.11.6846 (December 5, 2019):
- Fixed a rare issue that could cause the benchmark to crash before showing the result.
3DMark Advanced Edition and 3DMark Professional Edition
- New VRS feature test using Tier 2 Variable-Rate Shading.
- Fixed a hardware monitoring data synchronization issue.
Changes in 3DMark 2.10.6799 (September 26, 2019):
- This is a minor update that adds a fix to the Steam version of 3DMark. There are no changes in the standalone edition. Benchmark scores are not affected.
Changes in 3DMark 2.10.6797 (September 24, 2019):
- Fixed the upgrade button links in 3DMark Basic Edition.
Homepage – https://www.3dmark.com
Recommended system requirements:
- OS: Windows 7, 8, 8.1, 10
- Processor: 1.8 GHz dual-core Intel or AMD CPU
- Memory: 4 GB of system memory
- Graphics: DirectX 11 with 1 GB graphics memory
- Hard drive: 3 GB free hard disk space
Size: 6.13 GB