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Maya 2019.1 by Autodesk

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Maya 2019.1 by Autodesk

Maya 2019 is the 3D animation, 3D modeling, 3D simulation, 3D rendering, and compositing software. It offers a comprehensive creative feature set on a highly extensible production platform.

This Autodesk software provides high-end character and effects toolsets along with increased productivity for 3D modeling, texturing, and shader creation tasks.

Create impressive dynamic effects. Bring your scenes to life with tools to simulate and render hair, fur, feathers, cloth, liquids, fluids, particles, and rigid and soft bodies.

Autodesk Latest PROMOTIONS and Special Offers

Autodesk Maya 2019 3D animation has the specialized tools for character creation, 3D editorial, and keyframing. Bring your imagination to life with the Maya 3D animation toolset. It used to create some of the most believable 3D characters in entertainment.

Autodesk Maya 2019 is a highly customizable and extensible application. That offers several avenues for pipeline integration. It provides extensive scripting and API (application programming interface) tools. Also provides streamlined workflows with certain 2D and 3D applications, and tools for handling large data sets.

Build and texture both organic and hard-surface models with an extensive polygon toolset. As well as powerful, production-proven NURBS and subdivision surface tools.

Autodesk Maya 2019 turns your ideas into images. Whether your target platform is the big screen or small, or you are creating highly realistic imagery or stylized cartoons.

  • Maya Fluid Effects. Simulate and render a huge variety of atmospheric, pyrotechnic, viscous liquid, and open ocean effects. Maya Fluid Effects overcomes one of the greatest barriers in computer animation.
  • Maya Fur. Easy creation of realistic fur, short hair, wool and grass on NURBS or polygonal models. Incredibly realistic styling and rendering of short hair and fur, with Maya Artisan brush interface for painting fur attributes.
  • Maya Cloth. The fastest and most accurate software solution for simulating a wide variety of digital clothing and other fabric objects. Any cloth object can be animated including sails, skins, tents, drapery, bedding, etc.
  • Maya Live. Sophisticated matchmoving combines 2D live-action with 3D elements. Provides greater flexibility, a fast integrated 2D tracker and an interactive root frame solver.
  • Maya Hair. Tools for the creation, styling and rendering of fully dynamic long hair on NURBS or polygon objects. Make any NURBS curve dynamic for use in advanced character rigging and effects. Create a wide range of other “non-hair” effects too.

Autodesk Maya 2019 Complete:

  • Intuitive User Interface
  • Data and Scene Management Tools
  • Polygon Modeling
  • NURBS Modeling
  • Subdivision Surface Modeling
  • General Animation
  • Character Animation
  • Deformers
  • Rigid and Soft Body Dynamics
  • Particles and Fields
  • Maya Paint Effects
  • Toon Shader
  • Maya Artisan
  • 3D Paint
  • Multiple Rendering Options
  • Rendering Controls and Effects
  • MEL
  • Maya API/SDK
  • Connectivity and Integration

Maya 2019.1 Update Release Notes:

What’s Fixed


  • Incorrect initialization of complex attribute structure causes crash on file open MAYA-96827
  • Invisibility Evaluator state does not always update MAYA-97994
  • Crash when baking key animation MAYA-97095
  • Butterworth filter undo is slow with large datasets MAYA-96545
  • Vertex and UV manipulation breaks on meshes with keys MAYA-96360
  • Interactive Bind Skin Tool: unable to shrink, move, or rotate the capsule MAYA-96918
  • Playback frame rate is slower than real-time if no other application than Maya is running MAYA-97108
  • NURBs evaluation crash with scenes containing animated surface modifiers MAYA-97525
  • Modifying deformer set confuses the connections MAYA-97681
  • Graph Editor: Retime tool cannot undo and leads to a crash MAYA-97988
  • Graph Editor: Euler filter is not processing sibling curves correctly MAYA-96934
  • Parallel Evaluation : Maya crashes when rendering frame 1 but not frame 20 MAYA-97115
  • Select Playbast/Options crashes using Black Magic drivers MAYA-52819
  • Image plane performance is slow on Mac OS X MAYA-96326
  • Cycle warning when editing vertices on a blend shape target MAYA-96448
  • Crash when selecting IK Control MAYA-96383
  • Using weightBlended skinning zeros all normals on mesh MAYA-96548
  • Cannot type in values for IK handle in Channel Box / Attribute Editor MAYA-97495
  • Maya graph editor hangs animating cameras MAYA-96740
  • Crash saving a file that has a HIK XML file using id 0 MAYA-97251
  • Joint orientations not evaluating properly MAYA-97619
  • Butterworth/Key Reducer filter : Enabling “Preserve Keys by Tangent” when “Preview” is on, causes a crash MAYA-96523
  • Incorrect Squash and Stretch behavior in DG Mode MAYA-97635
  • Keying NURBS with Vis Connections Freezes Application MAYA-98255
  • Joint rotate pivot does not move MAYA-98278
  • Crash creating proxy attributes MAYA-96743
  • Crash deleting nodes from simple rig MAYA-96043
  • Missing dependency propagation during graph construction causes crash during playback or scrubbing MAYA-97067
  • Transforming multiple selected controls connected to a character set does not work MAYA-97965


  • Creating a set a second time duplicates the first set in the Outliner MAYA-97138
  • Missing sets in outliner when creating 10+ sets (or 2+ quick select sets) MAYA-97140
  • Incorrect Module path set with autoLoader.mll plugins MAYA-97183
  • Entering a backslash in the plugin manager search window causes it to become blank MAYA-96111
  • Creating node from PyMel fails after first instance MAYA-96995
  • Some python commands no longer auto-convert its parameters to strings MAYA-97841
  • Custom nodes (such as Mash waiter node) do not show in Outliner unless Searched MAYA-97142
  • Walk Tool Broken, Error: Line 1.47: “$walkToolMessage” is an undeclared variable. MAYA-96879
  • “File Save As” does not save to correct location (no longer defaults to the project location scenes directory, rather to the last location that was open)
  • V-Ray Sets missing (like displacement) in the Outliner MAYA-97199
  • A newly created character set does not appear in the Outliner MAYA-97141
  • referenceQuery: “Cannot find the associated namespace” after renaming reference namespace MAYA-93953
  • Memory corruption and crash when the garbage collector invoked from a thread cleans up widgets MAYA-97411
  • Dictionary Attributes not being stored as expected MAYA-98129
  • Blend shape targets lost when importing FBX MAYA-98158
  • Crash when calling exit() in mayapy without standalone.uninitialize() MAYA-98279
  • Crashing when importing .ABC files with extra attributes added MAYA-97947


  • Mirror not working properly in -Z axis MAYA-98149
  • Maya crashes opening scene where polyPinUV history was previously deleted MAYA-96987
  • Maya crashes when using 3D Paint Tool on NURBS MAYA-96646
  • polyPlatonic, PolyDisc, polySuperShape, and PolyGear unavailable in batch mode MAYA-97425
  • Select > Inverse for NURBS CVs clears the selection MAYA-97231
  • Lag when selecting multiple large meshes while UV Editor is open MAYA-97493
  • Long pause when selecting a large number of small meshes while the UV Editor is open MAYA-97472
  • When replicating children of LOD_Group with inputConnections set to True, grandchild nodes are not duplicated MAYA-96586
  • art3dPaintCtx exportfilesave fails to export attribute map MAYA-94548
  • Boolean operations create invalid geometry causing Maya to crash MAYA-96623
  • Mirror Offset does not work MAYA-96639
  • Maya does not recognize polydisc node in prompt mode MAYA-96141
  • Crash while deleting Components on instanced Objects (with display of border edges on) MAYA-98277
  • Poly Mirror not working if “Cut geometry” is on and “Offset” is 0 MAYA-97950


  • Light editor state becomes corrupt if referenced lights are deleted in the referenced file MAYA-89343
  • Maya: Crash on import of Maya scene with legacy render layers enabled MAYA-96325


  • Save As path in File Dialog is not the path of the file opened anymore MAYA-97725
  • UI : field colors of non-keyable attributes are hard to read MAYA-89968
  • Unable to re-dock toolbox(windows) without resizing. (Please see Notes section below for more details on this fix) MAYA-97252
  • MayaQWidgetDockableMixin the close event is never triggered when closing the window. MAYA-94300
  • Accessing freed memory when exiting mayapy from static initializers and destructors MAYA-76822
  • Workspaces: “Reset Current Workspace” does not restore widgets to their original size MAYA-98160
  • Outliner lags with large number of elements (faces) expanded MAYA-97812


  • Selection of objects causes continuous memory leak MAYA-96343
  • MHWRender::MIndexBuffer: Linux: wrong number reported by “ogs -gpu” when using custom buffers MAYA-97392
  • Wireframe not visible for geometry override MAYA-96642
  • Viewport 2.0 display of stereo cameraSet is incorrect MAYA-97646
  • MTextureManager always creates mipmaps MAYA-96428
  • Geometry corruption with UV Editor in Shaded Mode MAYA-97018
  • Viewport 2.0: nCloth: Connection Density Range curve from constraint node not updating MAYA-97641
  • castShadows attribute is not evaluated properly if it’s connected to another attribute MAYA-97439
  • Skin-Delta Deformation Incorrect Behavior when Referenced MAYA-95858
  • Fixed broken draw and selection when plugin shape has -1 value for MVertexBufferDescriptor::offset() MAYA-96511
  • Performance issue – updateRenderItems called every frame MAYA-96556
  • Display glitch whilst modeling in the viewport MAYA-97863
  • Maya 2018 UV Editor is slow when many other meshes are in the scene MAYA-96374
  • Some UVs are only visible when you zoom out MAYA-96235


  • IGS LinearWire Simulation behavior incorrect MAYA-97975
  • Utility tab of XGen editor in Maya 2019 is blank MAYA-96786

What’s New in API in Maya 2019.1 Update

The following example plug-ins have been removed from the Maya DevKit:

The following example plug-ins have been updated:

  • geometryOverrideExample1
  • geometryOverrideExample2
  • footPrintNode_GeometryOverride_AnimatedMaterial

Homepage –

Supported 64-bit operating systems:

  • Microsoft Windows 7 (SP1) and Windows 10 Professional operating system
  • Apple Mac OS X 10.11.x, 10.12.x, 10.13.x, 10.14x operating system
  • Red Hat Enterprise Linux 6.5  & 7.2 WS operating system
  • CentOS 6.5  and 7.2 Linux operating system
  • Nvidia Guide for Virtualization with GRID and VMWare

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