NVIDIA Studio Drivers provide artists, creators and 3D developers the best performance and reliability when working with creative applications. To achieve the highest level of reliability, Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from Adobe to Autodesk and beyond.
nVIDIA Studio Driver supports
In addition, this new NVIDIA Studio Driver introduces support for 30-bit color across all product lines. With 24-bit color, a pixel can be built from 16.7 million shades of color. By increasing to 30-bit color, a pixel can now be built from over 1 billion shades of color, which eliminates the abrupt changes in shades of the same color.
The January NVIDIA Studio Driver provides optimal support for the latest new creative applications announced at CES 2022. This includes the general availability of NVIDIA Omniverse and the latest update for NVIDIA Canvas which adds higher resolution exports and five new materials.
Provides support for the new GeForce RTX SUPER Max-Q GPUs, including a dozen new RTX Studio laptops.
If you are a content creator who prioritizes stability and quality for creative workflows including video editing
, animation, photography, graphic design
, and livestreaming, choose Studio Driver.
Release 470 was the last driver branch to support Quadro desktop GPUs based on the Kepler architecture.
NvIFR OpenGL support.
Release 470 was the last driver branch to support this functionality. NvIFR header files, samples and documentation removed from the NVIDIA Capture SDK 7.1.9 release. Future drivers will remove NvIFR.dll and any other reference to NvIFR.
Beginning with Release 430, the NVIDIA driver no longer supports the following 3D Vision technologies and features:
NVIDIA Kepler GPUs for Notebooks
32-bit Operating Systems
- Beginning with Release 430, the NVIDIA driver no longer supports NVIDIA GPUs for notebooks based on the Kepler architecture.
- Beginning with Release 396, NVIDIA is no longer releasing Game Ready drivers for 32-bit operating systems for any GPU architecture.